These would be fun for noise if you can figure out a way to power and control them outside of the intended use - they plug into a car cigarette lighter and broadcast fake supercard engine sound fx via FM
What if my SoundRacer does not follow the rpm of the car?
This is probably due to too small pulses from the alternator on the 12V system. Try to increase the alternator load by applying rear window defroster, seat heater, headlights
- this implies it wouldn't be hard to modify one with a clock input
timdrage wrote: ↑Fri Mar 13, 2020 9:24 am
These would be fun for noise if you can figure out a way to power and control them outside of the intended use - they plug into a car cigarette lighter and broadcast fake supercard engine sound fx via FM
The rc Orange Shit Gibbon Truck I made for my recent Xdugef sets uses a mini Grave Digger monster truck that has built in sounds that I wireless broadcast to my mixer.
The input sounds appear to only have four loops that I'm guessing are specifically named for the conversion exe to get working:
- idle.wav
- offlow.wav
- onhigh.wav
- onlow.wav
Most of these sources are also 16-bit mono WAVs, either at 11025 or 22050 Hz
The sounds for the V10 and V12 actually remind me of electronic guitar samples I got in a sample pack off of Waveworld a long time ago. Might be some potential for tracker tunes
timdrage wrote: ↑Fri Mar 13, 2020 9:24 am
An aux out mod:
This would be fun to preload with screaming samples at different intensities for the different speeds, then run that out of the aux and in through a distortion pedal. Might help make other drivers get the fuck out of the way stoopid