the neverending noise tune thread

This type of music tends to challenge the distinction that is made in conventional musical practices between musical and non-musical sound.

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Re: the neverending noise tune thread

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what we think of as silence is noumenal -- something we cannot experience. but that doesn't mean that silence is the thing itself, anymore than we can answer "where is the university?"

a vulgar mistake.
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Re: the neverending noise tune thread

Post by RUBBISH »

Social_Drift wrote: Thu Jan 16, 2020 3:29 pm
a vulgar mistake.
That's the name of my new project.
We do noise about getting your penis stuck in your pants zipper...its harsh noise wails...the wailing from the harsh penis zipper situation
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Re: the neverending noise tune thread

Post by Pigswill »

NOISEBOB wrote: Tue Jan 14, 2020 5:45 am You can listen to this for the rest of your life: https://shitcore.org/hnpd/

Enjoy...
This sounds nice. The patch looks pretty complex. How long did it take you to create it?

This script makes a fun audio source for noise. I ran it on my phone which I had plugged into a few pedals, screwed around with it, and created this junk. I'll probably try this approach again sometime.

[The extension mp3 has been deactivated and can no longer be displayed.]

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Re: the neverending noise tune thread

Post by JLIAT »

RUBBISH wrote: Thu Jan 16, 2020 3:14 pm
JLIAT wrote: Thu Jan 16, 2020 11:44 am
NoiseWiki wrote: Thu Jan 16, 2020 11:19 am

I hear dead silence

JOKE - You cant hear silence. You can only hear sounds. I said this once at a conference, and some Uni prof latter said Cage proved there is no such thing as silence, whereas earlier I said Cage was wrong, there is such a state as silence. 65536 possible on audio CD.
He took a dislike, not helped by the final event, Vomir. As we left he- the prof. hissed, 'I suppose you liked THAT'.

And the lord SAID...let there be light...sound existed before this reality rather sound,the word,logos, initiated our material reality if ya wanna go with the esoteric. Of course I'm being real loose with that...

So a record with no grooves would represent silence bit are you saying that you can put..what..on a CD that when it plays plays silence. Just a file with no sound so what you hear in the speaker is speaker noise and not from the CD so the CD is truely playing silence?

I don't think you can really experience silence. Yes its on a CD you can play but what about...


when neutrinos slide through us and the planet is there a sound..our cells are moving and creating tiny amounts of friction so they must make sounds..your heart your blood flowing your eyeballs moving around in Your head all make sound...so you can make a CD to play a representation of silence but you can experience it because of all the self contained sounds in your body


But for noise purposes I would have said the same thing you did to that prof just to agrivate them
Sound is interesting as unlike light (electro mag spec) it needs a medium. The Cage thing is that he didn't say there is no such thing as silence, just that we cant perceive it. And (maybe you know this) 4'33" in seconds is the temperature in Celsius of absolute zero.
0 Kelvin. At which no vibration occurs. Not sure if John boy knew this, if not its some 'accident'.

My 'friend' @ Newcastle underwater acoustics lab up North said any unchanging signal is silence. People who flat line tend to be as silent as the grave for obvious reasons. So my silent CDs - some dangerous, are made by just unchanging numbers.

A CD of 32767 repeated is a LOUD silence. As is one of -32768.
"Cage's 4'33" = 273 seconds xe2x88x92273.15xc2xb0 C = absolute zero."
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Re: the neverending noise tune thread

Post by NOISEBOB »

Pigswill wrote: Thu Jan 16, 2020 8:14 pm
NOISEBOB wrote: Tue Jan 14, 2020 5:45 am You can listen to this for the rest of your life: https://shitcore.org/hnpd/

Enjoy...
This sounds nice. The patch looks pretty complex. How long did it take you to create it?
Tanks... but
Are you being sarcastic? :P

It's just a random frequency oscillator, copy-pasted 32 times, 16 to each channel. With the timing and pitch values changed. I could put random on the random to make it more noise, tho.
Pigswill wrote: Thu Jan 16, 2020 8:14 pmThis script makes a fun audio source for noise. I ran it on my phone which I had plugged into a few pedals, screwed around with it, and created this junk. I'll probably try this approach again sometime.
Pigswill - 2020-01-16 Noisebob HNPD Jam.mp3
Oh, wow. This is great junk. I like it.
Last edited by NOISEBOB on Sat Jan 18, 2020 3:17 am, edited 1 time in total.
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Re: the neverending noise tune thread

Post by Pigswill »

NOISEBOB wrote: Fri Jan 17, 2020 1:30 am Tanks... but
Are you being sarcastic? :P

It's just a random frequency oscillator, copy-pasted 16 times, 8 to each channel. With the timing and pitch values changed. I could put random on the random to make it more noise, tho.
Not really. I just saw the patch and assumed that this was made manually somehow. Do you use a GUI for PureData? I know about it, but I haven't used it myself yet.
NOISEBOB wrote: Fri Jan 17, 2020 1:30 am Oh, wow. This is great junk. I like it.
Thank you :D
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Re: the neverending noise tune thread

Post by NOISEBOB »

Pigswill wrote: Fri Jan 17, 2020 9:16 pm Not really. I just saw the patch and assumed that this was made manually somehow. Do you use a GUI for PureData? I know about it, but I haven't used it myself yet.
hah.. i see...

nah, that's just how pure data patches look on the inside.. i doubt anyone writes patches in text (surely doable, if you are INSANE)..

this is how the patch looks

Image
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Re: the neverending noise tune thread

Post by JLIAT »

Noticed my infinite war needed updating to HTML 5, works now without flash.



http://www.jliat.com/war/infinitewar.html


Like real war this is never ending, but much cheaper... randomly plays mp3s if you want the code get it touch.
2 background sounds and 6 players randomly playing set of 32 mp3s... maybe update the mp3s need
drones etc..
"Cage's 4'33" = 273 seconds xe2x88x92273.15xc2xb0 C = absolute zero."
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Re: the neverending noise tune thread

Post by Pigswill »

NOISEBOB wrote: Sat Jan 18, 2020 1:43 am
Pigswill wrote: Fri Jan 17, 2020 9:16 pm Do you use a GUI for PureData? I know about it, but I haven't used it myself yet.
nah, that's just how pure data patches look on the inside.. i doubt anyone writes patches in text (surely doable, if you are INSANE)..
That looks way simpler than what I was picturing reading the code. Apparently, the file format just looks like a programming language and isn't actually meant to be written by hand. But yeah, it's technically doable (I wouldn't underestimate the prevalence of insanity to do such a thing). It might be fun to try to write a patch generator for it
JLIAT wrote: Sat Jan 18, 2020 4:21 am http://www.jliat.com/war/infinitewar.html

Like real war this is never ending, but much cheaper... randomly plays mp3s if you want the code get it touch.
I like how this sounds. This is very reminiscent of the B-side of a record that John Wiese made for RRRon that you can only hear at RRRecords.

The code appears to be available already. I wanted to check out how it worked, so I simplified it and uploaded the result here (view the source to see the code):
http://www.pigswill.org/misc/jliat-infinite-war/

The background sounds and a couple of the effects were either silent or corrupt. I made up a couple of new short background sounds (though Firefox only lets these play with special permissions that have to be set before the page is accessed) and replaced the broken effects with a couple of Doom sounds.

For the code itself, there was a lot of copy-pasting in the original. That can make it hard to tweak later on if you want to mess with it. I didn't change any of its actual behavior, but noticed a couple of things that would be cool:

Setting a minimum delay per sample. Some of the sounds get cut out early, which is fine. But if you want them to play out, you can set the delay to the audio's .duration (x1000 I think, since that should be in seconds, but the timeouts are in milliseconds), then add on a random delay. That might fix some of the pops.

It also might be better to keep the sounds locally in an array, then have a number of events choose which sound to play rather than setting the file's src every time. This would save on network requests. Our servers are both caching the MP3s fine, so multiple requests to the same sound aren't going to result in any redundant downloads, so it's not really a big deal right now.

Thanks for the project.
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