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	<id>http://www.noisewiki.com/wiki/index.php?action=history&amp;feed=atom&amp;title=MS-DOSCORE</id>
	<title>MS-DOSCORE - Revision history</title>
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	<updated>2026-04-17T17:34:41Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://www.noisewiki.com/wiki/index.php?title=MS-DOSCORE&amp;diff=2331&amp;oldid=prev</id>
		<title>Ablablablablabla at 03:53, 18 January 2008</title>
		<link rel="alternate" type="text/html" href="http://www.noisewiki.com/wiki/index.php?title=MS-DOSCORE&amp;diff=2331&amp;oldid=prev"/>
		<updated>2008-01-18T03:53:46Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Nxfxtxex software, programmed in [[QBASIC]]. Not useful in any way. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:DOSCOR00.jpg]]&lt;br /&gt;
[[Image:DOSCOR01.png]] &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:DOSCOR02.png]] &lt;br /&gt;
[[Image:DOSCOR03.png]]&lt;br /&gt;
&lt;br /&gt;
Open source. Version 0.1.13 is available below. Abandoned. Code pasted below. [https://sourceforge.net/projects/ms-doscore/ Download] (.BAS and .EXE).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== CORE0113.BAS ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DECLARE SUB tellmeyourname ()&lt;br /&gt;
DECLARE SUB VisualNoise1 ()&lt;br /&gt;
DECLARE SUB Blinky ()&lt;br /&gt;
DECLARE SUB MainScreen (ASCII%)&lt;br /&gt;
DECLARE SUB noise ()&lt;br /&gt;
DECLARE SUB NeatFont (txt$, sx%, sy%, crl%, sty%, size%)&lt;br /&gt;
DECLARE SUB antinote ()&lt;br /&gt;
DEFINT A-Z&lt;br /&gt;
SCREEN 13&lt;br /&gt;
LOCATE 10, 7&lt;br /&gt;
PRINT &amp;quot;THIS IS MS-DOSCORE v0.1.13&amp;quot;&lt;br /&gt;
SLEEP 4&lt;br /&gt;
&lt;br /&gt;
 SCREEN 7, 0, 2, 0&lt;br /&gt;
DIM SHARED txt AS STRING, sx%, sy%, sty%, size%&lt;br /&gt;
       &lt;br /&gt;
FOR u% = 760 TO 320 STEP -40&lt;br /&gt;
   SOUND u%, .5&lt;br /&gt;
NEXT u%&lt;br /&gt;
        SLEEP 1&lt;br /&gt;
&lt;br /&gt;
CALL noise&lt;br /&gt;
  CALL MainScreen(ASCII%)&lt;br /&gt;
&lt;br /&gt;
DEFSNG A-Z&lt;br /&gt;
SUB antinote ()&lt;br /&gt;
CLS&lt;br /&gt;
SCREEN 13&lt;br /&gt;
LINE (1, 1)-(319, 199), 14, BF&lt;br /&gt;
CIRCLE (160, 100), 100, 4&lt;br /&gt;
PAINT (160, 100), 4&lt;br /&gt;
CIRCLE (160, 100), 85, 15&lt;br /&gt;
PAINT (160, 100), 15&lt;br /&gt;
CIRCLE (125, 130), 20, 0&lt;br /&gt;
PAINT (125, 130), 0&lt;br /&gt;
LINE (135, 60)-(145, 130), 0, BF&lt;br /&gt;
CIRCLE (190, 130), 20, 0&lt;br /&gt;
PAINT (190, 130), 0&lt;br /&gt;
LINE (200, 60)-(210, 130), 0, BF&lt;br /&gt;
LINE (135, 60)-(210, 75), 0, BF&lt;br /&gt;
&lt;br /&gt;
SLEEP 2&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
END SUB&lt;br /&gt;
&lt;br /&gt;
SUB Blinky ()&lt;br /&gt;
SCREEN 13&lt;br /&gt;
CLS&lt;br /&gt;
'DO&lt;br /&gt;
FOR B = 1 TO 420 STEP 34.553&lt;br /&gt;
FOR a = 1 TO 820 STEP 40&lt;br /&gt;
ANGLE = a * 3.77733 / 50&lt;br /&gt;
LINE (1, TAN(ANGLE) * 66)-(320, 320), B, BF&lt;br /&gt;
NEXT a&lt;br /&gt;
NEXT B&lt;br /&gt;
'LOOP&lt;br /&gt;
END SUB&lt;br /&gt;
&lt;br /&gt;
DEFINT A-Z&lt;br /&gt;
SUB MainScreen (ASCII%)&lt;br /&gt;
&lt;br /&gt;
start:                                        &lt;br /&gt;
  CLS :&lt;br /&gt;
  C1 = 15: C2 = 4: C3 = 4: C4 = 4: C5 = 4&lt;br /&gt;
  highlight = 1&lt;br /&gt;
  SCREEN 7, 0, 0, 0: PCOPY 2, 0&lt;br /&gt;
&lt;br /&gt;
'CLS : SCREEN 13&lt;br /&gt;
'CIRCLE (300, 59), 6&lt;br /&gt;
PAINT (12, 64), 6&lt;br /&gt;
'LINE (0, 0)-(319, 199), 4, BF&lt;br /&gt;
CALL NeatFont(&amp;quot;NXFXTXEX&amp;quot;, 28, 30, 0, 1, 3)&lt;br /&gt;
LINE (0, 0)-(319, 20), 4, BF&lt;br /&gt;
LINE (0, 55)-(319, 90), 4, BF&lt;br /&gt;
LINE (280, 0)-(319, 55), 4, BF&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
DisplayText1:                                  &lt;br /&gt;
  COLOR C1: LOCATE 14, 24: PRINT &amp;quot;W0W&amp;quot;&lt;br /&gt;
  COLOR C2: LOCATE 15, 24: PRINT &amp;quot;beepbeepbeep&amp;quot;&lt;br /&gt;
  COLOR C3: LOCATE 16, 24: PRINT &amp;quot;ANTI!!!&amp;quot;&lt;br /&gt;
  COLOR C4: LOCATE 17, 24: PRINT &amp;quot;Hi(gh)!&amp;quot;&lt;br /&gt;
  COLOR C5: LOCATE 18, 24: PRINT &amp;quot;Quit&amp;quot;&lt;br /&gt;
                                                            &lt;br /&gt;
UserInput1:                                    &lt;br /&gt;
   a$ = INKEY$&lt;br /&gt;
   IF a$ = CHR$(0) + CHR$(72) THEN&lt;br /&gt;
      highlight = highlight - 1: GOTO HightOfMyLight1&lt;br /&gt;
   END IF&lt;br /&gt;
   IF a$ = CHR$(0) + CHR$(80) THEN&lt;br /&gt;
      highlight = highlight + 1: GOTO HightOfMyLight1&lt;br /&gt;
   END IF&lt;br /&gt;
   IF a$ = CHR$(13) THEN GOTO DetermineSelection1&lt;br /&gt;
   IF a$ = &amp;quot;a&amp;quot; OR a$ = &amp;quot;A&amp;quot; THEN ASCII% = 1&lt;br /&gt;
   GOTO UserInput1&lt;br /&gt;
                                                            &lt;br /&gt;
HightOfMyLight1:                               &lt;br /&gt;
   IF highlight &amp;gt; 5 THEN highlight = 1&lt;br /&gt;
   IF highlight &amp;lt; 1 THEN highlight = 5&lt;br /&gt;
   IF highlight = 1 THEN C1 = 15: C2 = 4: C3 = 4: C4 = 4: C5 = 4&lt;br /&gt;
   IF highlight = 2 THEN C2 = 15: C1 = 4: C3 = 4: C4 = 4: C5 = 4&lt;br /&gt;
   IF highlight = 3 THEN C3 = 15: C1 = 4: C2 = 4: C4 = 4: C5 = 4&lt;br /&gt;
   IF highlight = 4 THEN C4 = 15: C1 = 4: C2 = 4: C3 = 4: C5 = 4&lt;br /&gt;
   IF highlight = 5 THEN C5 = 15: C1 = 4: C2 = 4: C3 = 4: C4 = 4&lt;br /&gt;
   GOTO DisplayText1&lt;br /&gt;
                                                            &lt;br /&gt;
DetermineSelection1:                           &lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
  'IF highlight = 2 THEN GOTO Done1&lt;br /&gt;
&lt;br /&gt;
  IF highlight = 1 THEN CALL Blinky: GOTO start&lt;br /&gt;
  IF highlight = 2 THEN CALL VisualNoise1: GOTO start&lt;br /&gt;
  IF highlight = 3 THEN CALL antinote: GOTO start&lt;br /&gt;
  IF highlight = 4 THEN CALL tellmeyourname: GOTO start&lt;br /&gt;
  IF highlight = 5 THEN CLS : SYSTEM&lt;br /&gt;
&lt;br /&gt;
  GOTO DisplayText1&lt;br /&gt;
&lt;br /&gt;
Done1:                                         &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
END SUB&lt;br /&gt;
&lt;br /&gt;
DEFSNG A-Z&lt;br /&gt;
SUB NeatFont (txt$, sx%, sy%, clr%, sty%, size%)&lt;br /&gt;
&lt;br /&gt;
 lnh% = LEN(txt$)&lt;br /&gt;
 IF sx% = -1 THEN sx% = (640 - ((lnh% * 8) * size%)) / 2&lt;br /&gt;
 sx2% = sx%: l% = lnh% * 8&lt;br /&gt;
 PRINT txt$&lt;br /&gt;
&lt;br /&gt;
 FOR y% = 0 TO 15&lt;br /&gt;
  FOR x% = 0 TO l%&lt;br /&gt;
  IF POINT(x%, y%) &amp;lt;&amp;gt; 0 THEN&lt;br /&gt;
   IF sty% = 1 THEN LINE (sx2% - size%, sy% - size%)-(sx2%, sy%), clr%, BF&lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
   IF sty% = 2 THEN LINE (sx2% - size%, sy% - size%)-(sx2%, sy%), clr%, B&lt;br /&gt;
   IF sty% = 3 THEN CIRCLE (sx2% - (size% / 2), sy% - (size% / 2)), size% / 2, clr%&lt;br /&gt;
   IF sty% = 4 THEN&lt;br /&gt;
    CIRCLE (sx2% - (size% / 2), sy% - (size% / 2)), size% / 2, clr%&lt;br /&gt;
    PAINT (sx2% - (size% / 2), sy% - (size% / 2)), clr%&lt;br /&gt;
   END IF&lt;br /&gt;
   IF sty% = 5 THEN PSET (sx2% - (size% / 2), sy% - (size% / 2)), clr%&lt;br /&gt;
   IF sty% = 6 OR sty% = 7 THEN&lt;br /&gt;
    LINE (sx2% - (size% / 2), sy% - size%)-(sx2% - size%, sy%), clr%&lt;br /&gt;
    LINE (sx2% - (size% / 2), sy% - size%)-(sx2%, sy%), clr%&lt;br /&gt;
    LINE (sx2% - size%, sy%)-(sx2%, sy%), clr%&lt;br /&gt;
   END IF&lt;br /&gt;
   IF sty% = 7 THEN PAINT (sx2% - (size% / 2), sy% - (size% / 2)), clr%&lt;br /&gt;
   IF sty% = 8 THEN LINE (sx2%, sy% - size%)-(sx2% - size%, sy%), clr%&lt;br /&gt;
   IF sty% = 9 THEN LINE (sx2% - size%, sy% - size%)-(sx2%, sy%), clr%&lt;br /&gt;
  END IF&lt;br /&gt;
  sx2% = sx2% + size%&lt;br /&gt;
  NEXT x%&lt;br /&gt;
  sy% = sy% + size%: sx2% = sx%&lt;br /&gt;
 NEXT y%&lt;br /&gt;
 PRINT txt$&lt;br /&gt;
&lt;br /&gt;
END SUB&lt;br /&gt;
&lt;br /&gt;
SUB noise ()&lt;br /&gt;
&lt;br /&gt;
        SOUND 40, 10&lt;br /&gt;
        SOUND 600, 1&lt;br /&gt;
        &lt;br /&gt;
END SUB&lt;br /&gt;
&lt;br /&gt;
SUB tellmeyourname ()&lt;br /&gt;
CLS&lt;br /&gt;
        SCREEN 7&lt;br /&gt;
        OUT &amp;amp;H3C8, 0&lt;br /&gt;
        OUT &amp;amp;H3C9, 0&lt;br /&gt;
        OUT &amp;amp;H3C9, 0&lt;br /&gt;
        OUT &amp;amp;H3C9, 0&lt;br /&gt;
&lt;br /&gt;
INPUT &amp;quot;enter your name: &amp;quot;, Name$&lt;br /&gt;
        OUT &amp;amp;H3C8, 0&lt;br /&gt;
        OUT &amp;amp;H3C9, 0&lt;br /&gt;
        OUT &amp;amp;H3C9, 0&lt;br /&gt;
        OUT &amp;amp;H3C9, 63&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'        DO&lt;br /&gt;
        FOR i% = 940 TO 1000 STEP 9&lt;br /&gt;
        SOUND i%, i% / 7500&lt;br /&gt;
        NEXT i%&lt;br /&gt;
        WRITE &amp;quot;ààá×ýýþþþüýôöööùøø÷éæïAÉààá×ýýþþþüýôöööùøø÷éæïAÉ&amp;quot;&lt;br /&gt;
        OUT &amp;amp;H3C8, 0&lt;br /&gt;
        OUT &amp;amp;H3C9, 63&lt;br /&gt;
        OUT &amp;amp;H3C9, 0&lt;br /&gt;
        OUT &amp;amp;H3C9, 63&lt;br /&gt;
&lt;br /&gt;
LINE (13, 20)-(180, 999), 12, BF&lt;br /&gt;
LINE (999, 249)-(15, 500), 8&lt;br /&gt;
PRINT &amp;quot;ieri&amp;quot;; Name$; &amp;quot;uguigeuieguigeuigeui&amp;quot;&lt;br /&gt;
&lt;br /&gt;
        OUT &amp;amp;H3C8, 0&lt;br /&gt;
        OUT &amp;amp;H3C9, 25&lt;br /&gt;
        OUT &amp;amp;H3C9, 63&lt;br /&gt;
        OUT &amp;amp;H3C9, 25&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
        FOR i% = 40 TO 200 STEP 45&lt;br /&gt;
        SOUND i%, i% / 10000&lt;br /&gt;
        NEXT i%&lt;br /&gt;
COLOR 11&lt;br /&gt;
PRINT &amp;quot;ÏÏÏÏÏÏÏÏÏÏÏÏÏÏÏÏÏÏÏÏÏÏÏÏÏÏÏÏÏÏ&amp;quot;&lt;br /&gt;
        OUT &amp;amp;H3C8, 0&lt;br /&gt;
        OUT &amp;amp;H3C9, 5&lt;br /&gt;
        OUT &amp;amp;H3C9, 43&lt;br /&gt;
        OUT &amp;amp;H3C9, 2&lt;br /&gt;
&lt;br /&gt;
SLEEP .7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FOR BBBB = 1 TO 320 STEP 10&lt;br /&gt;
LINE (160, BBBB)-(BBBB, 100), 5, BF&lt;br /&gt;
NEXT BBBB&lt;br /&gt;
&lt;br /&gt;
        OUT &amp;amp;H3C8, 0&lt;br /&gt;
        OUT &amp;amp;H3C9, 63&lt;br /&gt;
        OUT &amp;amp;H3C9, 3&lt;br /&gt;
        OUT &amp;amp;H3C9, 25&lt;br /&gt;
&lt;br /&gt;
SLEEP 1&lt;br /&gt;
&lt;br /&gt;
COLOR 14&lt;br /&gt;
PRINT Name$; Name$; Name$; Name$; Name$; Name$; Name$; Name$; Name$; Name$; Name$; Name$; Name$; Name$; Name$; Name$; Name$; Name$; Name$; Name$; Name$; Name$; Name$; Name$; Name$; Name$; Name$; Name$; Name$; Name$; Name$; Name$; Name$; Name$; Name$ _&lt;br /&gt;
;&lt;br /&gt;
&lt;br /&gt;
        OUT &amp;amp;H3C8, 0&lt;br /&gt;
        OUT &amp;amp;H3C9, 5&lt;br /&gt;
        OUT &amp;amp;H3C9, 43&lt;br /&gt;
        OUT &amp;amp;H3C9, 44&lt;br /&gt;
COLOR 8&lt;br /&gt;
PRINT Name$; Name$; Name$; Name$; Name$; Name$; Name$; Name$; Name$; Name$; Name$; Name$; Name$; Name$; Name$; Name$; Name$; Name$; Name$; Name$; Name$; Name$; Name$; Name$; Name$; Name$; Name$; Name$; Name$; Name$; Name$; Name$; Name$; Name$; Name$ _&lt;br /&gt;
;&lt;br /&gt;
&lt;br /&gt;
        OUT &amp;amp;H3C8, 0&lt;br /&gt;
        OUT &amp;amp;H3C9, 10&lt;br /&gt;
        OUT &amp;amp;H3C9, 10&lt;br /&gt;
        OUT &amp;amp;H3C9, 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SLEEP 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
COLOR 4&lt;br /&gt;
        OUT &amp;amp;H3C8, 0&lt;br /&gt;
        OUT &amp;amp;H3C9, 63&lt;br /&gt;
        OUT &amp;amp;H3C9, 63&lt;br /&gt;
        OUT &amp;amp;H3C9, 63&lt;br /&gt;
&lt;br /&gt;
PRINT &amp;quot;00000&amp;quot;; Name$; &amp;quot; oofofofof&amp;quot;&lt;br /&gt;
COLOR 8&lt;br /&gt;
SOUND 200, 10&lt;br /&gt;
WRITE &amp;quot;404040404040404&amp;quot;&lt;br /&gt;
FOR i% = 240 TO 400 STEP 145&lt;br /&gt;
        SOUND i%, i% / 10000&lt;br /&gt;
        NEXT i%&lt;br /&gt;
        OUT &amp;amp;H3C8, 0&lt;br /&gt;
        OUT &amp;amp;H3C9, 0&lt;br /&gt;
        OUT &amp;amp;H3C9, 0&lt;br /&gt;
        OUT &amp;amp;H3C9, 0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SOUND 200, 10&lt;br /&gt;
&lt;br /&gt;
COLOR 12&lt;br /&gt;
WRITE &amp;quot;ÏÏÏÏÏÏÏÏÏÏÏÏÏÏÏÏÏÏÏÏÏÏÏÏÏÏÏÏÏÏ&amp;quot;&lt;br /&gt;
COLOR 4&lt;br /&gt;
PRINT &amp;quot;00000&amp;quot;;&lt;br /&gt;
COLOR 8&lt;br /&gt;
SOUND 200, 10&lt;br /&gt;
WRITE &amp;quot;404040404040404&amp;quot;, Name$&lt;br /&gt;
FOR i% = 540 TO 600 STEP 5&lt;br /&gt;
        SOUND i%, i% / 10000&lt;br /&gt;
        NEXT i%&lt;br /&gt;
FOR t% = 0 TO 300 STEP 3&lt;br /&gt;
    CIRCLE (160, 100), t%, 12&lt;br /&gt;
    PAINT (160, 100), 12, 12&lt;br /&gt;
NEXT t%&lt;br /&gt;
&lt;br /&gt;
  SLEEP 1.7&lt;br /&gt;
&lt;br /&gt;
 '       LOOP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'CLS&lt;br /&gt;
    '    screenx = 320&lt;br /&gt;
    '    screeny = 200&lt;br /&gt;
    '    bitsperpixel = 16&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
DO&lt;br /&gt;
  RANDOMIZE TIMER&lt;br /&gt;
  randCol% = INT(RND(1) * 320)&lt;br /&gt;
&lt;br /&gt;
    FOR ooo% = 1 TO 199&lt;br /&gt;
      PSET (randCol%, ooo%)&lt;br /&gt;
      PRESET (randCol%, ooo% - 1)&lt;br /&gt;
        FOR tt% = 1 TO 55&lt;br /&gt;
        NEXT tt%&lt;br /&gt;
      NEXT ooo%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
LOOP UNTIL INKEY$ &amp;lt;&amp;gt; &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
END SUB&lt;br /&gt;
&lt;br /&gt;
DEFINT A-Z&lt;br /&gt;
SUB VisualNoise1 ()&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    FOR toto% = 1580 TO 4290 STEP -218.7&lt;br /&gt;
        SOUND (RND * 102 + toto%), 2&lt;br /&gt;
        NEXT toto%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
        OUT &amp;amp;H3C8, 0&lt;br /&gt;
        OUT &amp;amp;H3C9, 43&lt;br /&gt;
        OUT &amp;amp;H3C9, 49&lt;br /&gt;
        OUT &amp;amp;H3C9, 21&lt;br /&gt;
CLS :&lt;br /&gt;
SOUND 1000, 2&lt;br /&gt;
&lt;br /&gt;
        OUT &amp;amp;H3C8, 0&lt;br /&gt;
        OUT &amp;amp;H3C9, 3&lt;br /&gt;
        OUT &amp;amp;H3C9, 49&lt;br /&gt;
        OUT &amp;amp;H3C9, 21&lt;br /&gt;
CLS :&lt;br /&gt;
&lt;br /&gt;
SOUND 5000, 2&lt;br /&gt;
&lt;br /&gt;
CLS&lt;br /&gt;
&lt;br /&gt;
    FOR yoyoyo% = 150 TO 290 STEP 18.7 / .05&lt;br /&gt;
        SOUND (RND * 102 + yoyoyo%), 2&lt;br /&gt;
        NEXT yoyoyo%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SOUND 1000, 1&lt;br /&gt;
CALL NeatFont(&amp;quot;4444444444!&amp;quot;, 37, 85, 2, 6, 4)&lt;br /&gt;
CLS :&lt;br /&gt;
        OUT &amp;amp;H3C8, 0&lt;br /&gt;
        OUT &amp;amp;H3C9, 3&lt;br /&gt;
        OUT &amp;amp;H3C9, 3&lt;br /&gt;
        OUT &amp;amp;H3C9, 55&lt;br /&gt;
FOR s = 1950 TO 1310 STEP -81.6&lt;br /&gt;
 SOUND (RND * 1770 + s / 10 + 20), .3&lt;br /&gt;
 NEXT&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  SLEEP 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
CLS :&lt;br /&gt;
SCREEN 13&lt;br /&gt;
&lt;br /&gt;
        CLS&lt;br /&gt;
CALL NeatFont(&amp;quot;W0W&amp;quot;, 158, 120, 8, 8, 4)&lt;br /&gt;
&lt;br /&gt;
        OUT &amp;amp;H3C8, 0&lt;br /&gt;
        OUT &amp;amp;H3C9, 63&lt;br /&gt;
        OUT &amp;amp;H3C9, 63&lt;br /&gt;
        OUT &amp;amp;H3C9, 0&lt;br /&gt;
        COLOR 7&lt;br /&gt;
        LOCATE 19, 4&lt;br /&gt;
        PRINT &amp;quot;lort 2&amp;quot;&lt;br /&gt;
        SOUND 500, 1&lt;br /&gt;
&lt;br /&gt;
CLS :&lt;br /&gt;
&lt;br /&gt;
SOUND 5000, 2&lt;br /&gt;
&lt;br /&gt;
                   FOR j% = 120 TO 320 / .91111 STEP 2&lt;br /&gt;
                   CIRCLE (j%, 56), j%, 12&lt;br /&gt;
                   NEXT j%&lt;br /&gt;
&lt;br /&gt;
CALL NeatFont(&amp;quot;Nxfxtxex&amp;quot;, 27, 29, 2, 3, 4)&lt;br /&gt;
    FOR h% = 1399 TO 1200 STEP -20.23&lt;br /&gt;
        SOUND h%, 3&lt;br /&gt;
        NEXT h%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
CALL NeatFont(&amp;quot;_______&amp;quot;, 47, 59, 2, 3, 4)&lt;br /&gt;
CALL NeatFont(&amp;quot;Nl,,,l,l,ll,&amp;quot;, 28, 30, 8, 5, 4)&lt;br /&gt;
&lt;br /&gt;
         CLS&lt;br /&gt;
        OUT &amp;amp;H3C8, 0&lt;br /&gt;
        OUT &amp;amp;H3C9, 33&lt;br /&gt;
        OUT &amp;amp;H3C9, 3&lt;br /&gt;
        OUT &amp;amp;H3C9, 30&lt;br /&gt;
        COLOR 12&lt;br /&gt;
        LOCATE 19, 4&lt;br /&gt;
        PRINT &amp;quot;w0w0w0w0w0w0w0w0w0w0w0w0w0w&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                   FOR i% = 105 TO 290 * 5 + 100&lt;br /&gt;
&lt;br /&gt;
                   'FOR j% = 120 TO 320 / .091111 STEP -2&lt;br /&gt;
                   CIRCLE (j%, 56), j%, 12&lt;br /&gt;
                   NEXT i%&lt;br /&gt;
                   'NEXT j%&lt;br /&gt;
&lt;br /&gt;
  CALL NeatFont(&amp;quot;ßßÛÙÙþÿþÔ{}ÚÚÖÌ&amp;quot;, 47, 59, 2, 3, 4)&lt;br /&gt;
  DIM melt%(3000)&lt;br /&gt;
  FOR RR = 1 TO 3000&lt;br /&gt;
    RANDOMIZE TIMER&lt;br /&gt;
    XX = INT(RND * 227)&lt;br /&gt;
    RANDOMIZE TIMER&lt;br /&gt;
    YX = INT(RND * 150)&lt;br /&gt;
    GET (XX, YX)-(XX + 8, YX + 8), melt%&lt;br /&gt;
    PUT (XX, YX + 1), melt%, PSET&lt;br /&gt;
  IF INKEY$ = CHR$(27) THEN END&lt;br /&gt;
  NEXT RR&lt;br /&gt;
&lt;br /&gt;
        OUT &amp;amp;H3C8, 0&lt;br /&gt;
        OUT &amp;amp;H3C9, 63&lt;br /&gt;
        OUT &amp;amp;H3C9, 9&lt;br /&gt;
        OUT &amp;amp;H3C9, 0&lt;br /&gt;
        COLOR 12&lt;br /&gt;
PRINT &amp;quot;ÛÛÛÛÛÛÛÛ±±ÛÛ21   789Û2õÛÛÛßßßÞÜÝØÙ2318Û±°±ÛÛÛÛÞÉÉ2ÛßßßÞÜÝØÙ2318Û±°±ÛÛÛÛÛÛ±°±ÛÛÛÛ&amp;quot;&lt;br /&gt;
PRINT &amp;quot;ÛÛÛÛÛÛ±±ÛÛ21   789Û2õÛÛÛßßßÞÜÝØÙ2318Û±°±ÛÛÛÛÞÉÉ2ÛßßßÞÜÝØÙ2318Û±°±ÛÛÛÛ&amp;quot;&lt;br /&gt;
PRINT &amp;quot;ÛÛÛÛÛÛÛÛ±±ÛÛ21   789Û2õÛÛÛßßßÞÜÝØÙ2318Û±°±ÛÛÛÛÞÉÉ2ÛßßßÞÜÝØÙ2318Û±°±ÛÛÛÛÛÛ±°±ÛÛÛÛ&amp;quot;&lt;br /&gt;
PRINT &amp;quot;ÛÛÛÛÛÛ±±ÛÛ21   789Û2õÛÛÛßßßÞÜÝØÙ2318Û±°±ÛÛÛÛÞÉÉ2ÛßßßÞÜÝØÙ2318Û±°±ÛÛÛÛ&amp;quot;&lt;br /&gt;
PRINT &amp;quot;ÛÛÛÛÛÛÛ±±ÛÛ21   789Û2õÛÛÛßßßÞÜÝØÙ2318Û±°±ÛÛÛÛÞÉÉ2ÛßßßÞÜÝØÙ2318Û±°±ÛÛÛÛ±°±ÛÛÛÛ&amp;quot;&lt;br /&gt;
PRINT &amp;quot;ÛÛÛÛÛÛ±±ÛÛ21   789Û2õÛÛÛßßßÞÜÝØÙ2318Û±°±ÛÛÛÛÞÉÉ2ÛßßßÞÜÝØÙ2318Û±°±ÛÛÛÛÛÛ±°±ÛÛÛÛ&amp;quot;&lt;br /&gt;
PRINT &amp;quot;ÛÛÛÛ±±ÛÛ21 ####  789Û2õÛÛÛßßßÞÜÝØÙ2318Û±°±ÛÛÛÛÞÉÉ2&amp;quot;&lt;br /&gt;
PRINT &amp;quot;ÛÏ&amp;amp;#&amp;amp;%&amp;amp;&amp;amp;&amp;amp;%&amp;amp;Ï%&amp;amp;ÏÏ%&amp;amp;%ÛÛÛÛÛÛ±±ÛÛ21   789Û2õÛÛÛßßßÞÜÝØÙ2318Û±°±ÛÛÛÛÞÉÉ2ÛßßßÞÜÝØÙ2318Û±°±ÛÛÛÛÛÛÛ±°±ÛÛÛÛ&amp;quot;&lt;br /&gt;
PRINT &amp;quot;ÛÛÛÛÛÛÛ±±ÛÛ21   789Û2õÛÛÛßßßÞÜÝØÙ2318Û±°±ÛÛÛÛÞÉÉ2ÛßßßÞÜÝØÙ2318Û±°±ÛÛÛÛ±°±ÛÛÛÛ&amp;quot;&lt;br /&gt;
PRINT &amp;quot;ÛÛÛÛÛÛ±±ÛÛ21   789Û2õÛÛÛßßßÞÜÝØÙ2318Û±°±ÛÛÛÛÞÉÉ2ÛßßßÞÜÝØÙ2318Û±°±ÛÛÛÛÛÛ±°±ÛÛÛÛ&amp;quot;&lt;br /&gt;
PRINT &amp;quot;ÛÛÛÛ±±ÛÛ21 ####  789Û2õÛÛÛßßßÞÜÝØÙ2318Û±°±ÛÛÛÛÞÉÉ2&amp;quot;&lt;br /&gt;
PRINT &amp;quot;ÛÏ&amp;amp;#&amp;amp;%&amp;amp;&amp;amp;&amp;amp;%&amp;amp;Ï%&amp;amp;ÏÏ%&amp;amp;%ÛÛÛÛÛÛ±±ÛÛ21   789Û2õÛÛÛßßßÞÜÝØÙ2318Û±°±ÛÛÛÛÞÉÉ2ÛßßßÞÜÝØÙ2318Û±°±ÛÛÛÛÛÛÛ±°±ÛÛÛÛ&amp;quot;&lt;br /&gt;
SOUND 399, 1&lt;br /&gt;
SOUND 399, 1&lt;br /&gt;
SOUND 399, 1&lt;br /&gt;
SOUND 599, 1&lt;br /&gt;
SLEEP 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
END SUB&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:QBASIC]]&lt;br /&gt;
[[Category:Source code]]&lt;br /&gt;
[[Category:Nxfxtxex]]&lt;/div&gt;</summary>
		<author><name>Ablablablablabla</name></author>
		
	</entry>
</feed>